![]() These were used to make Neru’s accessories glow. Useful if you don’t want to change the colors, but just want to add an effect or texture to the selection. “ albedo” materials are materials that do not alter the underlying colors.Our materials are shown in the table below. In any case, material specifications are under the materials tab of the MME control panel. But basically, you add a shading specification to make material look like a real world material. There is a lot of latitude with what you can do in terms of material specifications. Step 4: adding material specifications to your model. There might be a bit of a blue bias in the colors, but that’s normal with this sky box. Select the sky box model and add this file to it: ray-mmd-1.5.0>Skybox>Time of day> Time of Lighting.fx Open up the MME panel again and go to the EnvLightMap tab. Step 3: add the environmental lighting specification file. The screen image is going to look a little freaky at this point, but that’s normal. Note that these are added to the models under the Main tab. Open up your MME panel and add main> main.fx to the stage and Tda model. Your screen should look something like this: Step 2: Adding the main effect files. ray.x ( added using the accessory panel).Your Tda Append model ( add a pose if you like). ![]() Step 1: Load the models and effect files.įirst of all turn off MMD’s ground shadow display: view(V)>display ground shadow(S) This is the latest release version and differs slightly from older versions.īelow are the steps needed to get Ray-MMD up and running successfully on your system. Remember to keep track of your sources so that you can give credits for the elements you downloads. Maybe search for MMD outdoor stage to find one you like. This must be either a pmd or preferably, a pmx model. We will be using the Tda Neru Append edit by VK.
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